Client_ Pethardware
Role_ Concept · Scenography · 3D · Previz
Architect_ Tomas Jaros
Year_ 2024
Tools_ Unreal Engine / Rhino
Deliverables_ Visualization

Office interior for Pet Hardware, designed as the everyday counterpart to the brand's video studio set. Where the studio is theatrical — built for camera, branded, atmospheric — the office is the opposite: neutral palette, natural light, restrained surfaces, the brand visible only on the computer screens of the people working there. Two different briefs from one client, answered by two opposite design responses. 
A small or mid-size company's office doesn't need to perform its brand back to its own employees — it needs to be a good room to do work in. Acoustic privacy panels with personal pinboards anchor each workstation, generous shelving supports the team's day-to-day material handling, and biophilic detail — plants at every angle, soft daylight through full-height curtains — keeps the room calm. The brand identity stops at the studio door; the office belongs to the people.
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