Client_ Pethardware
Role_ Concept · 3D design · Rendering · Set Dressing
Architect_ Tomas Jaros
Year_ 2025
Tools_ Rhino / Unreal Engine
Deliverables_ Hero visuals · key art
Studio Design for Pethardware's video content — a recurring environment where the brand's leather pieces could be handled, lit, and filmed alongside the people who make them. The room was conceived as a working leather workshop: pegboard walls, hand-bent neon, warm task light against cold ambient, so the products read on camera as craft objects, not retail. Modelled in Rhino and visualised in Unreal Engine, the set was designed for the lens before anything else — every wall composition reads at the angle it'll be shot from, every prop placed for the frame, every light with a job to do. Set-dressing by hand keeps the room feeling lived-in rather than styled.